To the northeast you will find three pantathians who are causing the energy drain. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. He will reward you with 300 gold and a virtue key. It is worth doing because she will reward you with a Galon 'Griefmaker'. Speak to the Prelate east of the temple to learn more about the order. Continue north and cross the next bridge to the west. Betrayal at Krondor takes place largely in Midkemia, the fantasy world developed by Raymond E. Feist in his Riftwar novels. Poison the rations inside with some Coltari poison. Go east to a farmstead and look in the house. Finn will appear and will escort you to Prince Arutha. Go back south the way you came and you will meet Duke Martin just south of where you started. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. (Your defense will go up by more if you emphasize it.) To the northeast you will find three pantathians who are causing the energy drain. Go east from his house and cross the bridge. Their defense will go up by 25. You will find a woman who will give you a Sack of Grain for the Leather Leggings. He will reward you with a Ring of the Golden Way. Continue all the way down the passage until you come to a large room. He will not tell you anything until you become protectors of the faith. You will find another Brak Nurr at the far west end of the next level. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Continue north and speak to the gods of Timirianya through the pillars. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Take all of them because you will need them to get out. Continue north and speak to the gods of Timirianya through the pillars. Click on the house after the battle to speak to Mitchel Waylander. The priestess will ask you to find some grain for them. Leave the sewers and Krondor. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. The priestess will ask you to find some grain for them. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Return to Craig and give him the trap. You will begin the final chapter in the caverns below Sethanon. Return to the catapult and use the gear to fix it, then use the catapult on the town. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Poison the rations inside with some Coltari poison. You can find Isaac behind a big hill north of Hawk's Hollow. If you don't have one, you can find one to the north. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. (Your defense will go up by more if you emphasize it.) Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. He will also give you the book 'Chapel's Rmur n Whepuns'. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Speak to Moraeulf and he will give you the password. You will find a password in a chest at the end. Go east from his house and cross the bridge. He will tell you where the Waani device is located. Go north and inside the house you will find a Crystal Staff. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. You will begin the final chapter in the caverns below Sethanon. Arlie Steelsoul (Chapter 3) Inside you will see a note from Squire Phillip who has taken the device. Speak to Brother Marc in a field just past Sarth. Use the key THORN to open one of the boxes and take the note that is inside. Go east from his house and cross the bridge. Use the submission form, or email them as attachments to faqs@neoseeker.com. Go south and then cross the bridge. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. You can find spoiled rations in the inn in Silden. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. You will find Pug in a house southeast of the ruins by the coast. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. He looks identical to James. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. He will tell you where the Waani device is located. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Return to the town and speak to Peter the Grey in the Inn. Go to Loriel to the west and speak with Keifen Alescook. Northeast you will find another trio of houses. Inside the ruins you find a door that unlocks with the Key of Lineages. The exit to the mines is in the northwest corner of the mines. He will release the barrier surrounding Pug. Continue along the road to the east and you will come across a house. You will find Navon Du Sandau near the center of the town. Return to Irmelyn in Armengar to claim a 200 gold reward. Return to Craig and give him the trap. Give him one of your Vapor Masks so that he may escape. Continue all the way to the west to find the chest Moraeulf was talking about. You will find the moredhel near a house south of Decamp on the Teeth. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. The Naphtha Mines (Chapter 4) Enter Silden and speak to the innkeeper. Get your equipment from the chests in the room. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Head back to Lamut, and return the Ruby. Return to the bridge and give the soldiers the password. Go south to Silden and speak to Joftaz in the Inn. Search the lower level thoroughly to find and kill all six spellweavers. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. It will be a difficult battle. Take the Cellar Key from Navon's body. He will ask you to retrieve one of his IronJaw traps from the area. Chapter 7 - The Long Ride Your way will be blocked by one of Steelsoul's men, however. After you cross the bridge, go east and talk to Moraeulf. Pug has left a another message in one of these. Past the temple you will see a path to the west that leads to a Waterfall. He will tell you to report to Duke Martin. Return to Romney and report your success to the Duke. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. He will tell you that the keep burned down. McCannur Ban Dok will tell you the current situation in the forest. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Inside a woman will ask you to help her with her stable door. Look inside the house to the northwest to find a message left by Pug. Speak to the Duke of Romney at the beginning of the third chapter. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. He will also give you three diamonds he had stolen from the Baron's Treasury. You can find spoiled rations in the inn in Silden. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. Go due north and attack the goblins surrounding the house. Go back west and then south from Highcastle. Follow the east side of the river north. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. This staff will allow Owyn to cast magic again. Go northeast from the town, follow the river south, and cross the bridge. The priestess will ask you to find some grain for them. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. You will find a password in a chest at the end. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Continue north to the large wooded area and go east. Travel north toward Sarth and speak to Brother Marc just outside. To the northwest you will find the passage to the lower levels. The priestess will ask you to find some grain for them. Gorath dispatches the assassin and the adventure begins. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Craig the Logger (Chapter 7) You will begin the final chapter in the caverns below Sethanon. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Use this key to open most of the locked doors under Sethanon. Return to the first room and open the south door with the Interdictor Key. Continue east past Highcastle. (Your defense will go up by more if you emphasize it.) There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: He will reward you with a Ring of the Golden Way. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. He will ask you to check out a rumor about some moredhel illusionists in the area. Go left and then north at the next fork. Speak to Beyla the high priestess and you will be healed. (Your defense will go up by more if you emphasize it.) He will tell you that he used to be young but something sapped his energy in the woods to the east. Owyn will join your party before you leave. He will tell you where the Waani device is located. He will tell you how to get to Elvandar and will give you the Key of Lineages. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Return to Duke Martin and he will tell you to return to Northwarden. When you leave the mine you will be in the dwarf town of Caldara. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Use the two remaining Vapor Masks to jump into the river and escape the mines. Go east from his house and cross the bridge. He will ask you to check out a rumor about some moredhel illusionists in the area. Continue west and see the ruins of Cavall Keep. Go south into the dead end and walk through the illusionary mountains to the west. The upper level exit is in the southwest corner of the level. Restock your provisions from the items inside the house. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. He looks identical to James. The Temple of Dala (Chapter 3) This staff will allow Owyn to cast magic again. Stay on the east side of the river and go north. It is quite possible to finish the game by choosing this route. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Return to Duke Martin and he will express concerns about what the enemy is planning. From PCGamingWiki, the wiki about fixing PC games Betrayal at Krondor; Developers; Sierra On-Line: Dynamix: Publishers; Retail: Sierra On-Line: . Cast Strength Drain on the Wind Elementals to defeat them. THE DEAD They feel no pain, No sorrow, no greed. Return southeast and cross the bridge guarded by goblins. Speak to Beyla the high priestess and you will be healed. You can find Isaac behind a big hill north of Hawk's Hollow. Their defense will go up by 25. All the king's men will be dead. In the next room you will find the Oracle of Aal. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Your way will be blocked by one of Steelsoul's men, however. He will ask you to retrieve one of his IronJaw traps from the area. Follow the east side of the river north. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. He will also tell you that the man who ordered it was Mitchel Waylander. Restock your provisions from the items inside the house. Northeast you will find another trio of houses. Craig the Logger (Chapter 7) Follow the east side of the river north. Make sure both Pug and Owyn learn the spell. This guide deals with the aspect of spells. The Diviner's Halls is a cave northeast from the town. Go northeast from the town, follow the river south, and cross the bridge. You will find stairs leading down to the lower level in a room on the west side of the level. Return to Irmelyn in Armengar to claim a 200 gold reward. Go east from his house and cross the bridge. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Speak to the Duke of Romney at the beginning of the third chapter. You will see a burial cloth and a shovel. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Inside one of the chests you will find the Interdictor Key. Stay on the east side of the river and go north. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. After you defeat the spellcaster return to the temple and the priestess will teach Owyn the spell of Hocho's Haven as thanks for defeating the spellcaster. You have two options. Return to Irmelyn in Armengar to claim a 200 gold reward. The Naphtha Mines (Chapter 4) In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The Temple of Dala (Chapter 3) Look in the well near the south side of the town to find the Knight's Piece. Speak to the Duke of Romney at the beginning of the third chapter. Pug has left a another message in one of these. Return to the first room and open the south door with the Interdictor Key. Take Nivek's Key off the body just outside town. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Find many great new & used options and get the best deals for Krondor: The Betrayal (The Riftwar Legacy #1) Raymond E. Feist HC w/CD at the best online prices at eBay! Make sure both Pug and Owyn learn the spell. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Betrayal at Krondor ta.. Go due north and attack the goblins surrounding the house. Click on the house after the battle to speak to Mitchel Waylander. You will see a burial cloth and a shovel. Continue south and Squire Philip will approach. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Go southwest past Harlech and Armengar to the Inclindel Pass. Just through that you will find Calin. She will give you a Tuning Fork among other things. You can find spoiled rations in the inn in Silden. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Continue south and enter the town of LaMut. Enter it from the south by the mountains to avoid the pirates. Give him one of your Vapor Masks so that he may escape. Take one of them with you. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Speak to the Duke of Romney at the beginning of the third chapter. Return to Irmelyn in Armengar to claim a 200 gold reward. Continue east past Highcastle. Look inside the house to the northwest to find a message left by Pug. Go south to Silden and speak to Joftaz in the Inn. Continue all the way to the west to find the chest Moraeulf was talking about. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. All the king's men will be dead. Use the password 'VICTORY' to open it. Leave the palace through the sewers and leave through the exit in the south. On the far west side of the mine you will find the Brak Nurr. Search the lower level thoroughly to find and kill all six spellweavers. Between the tavern and Lyton, you will find Max Feeber's farmstead. You can buy some in the shop in Northwarden if you have none. After you defeat the spellcaster return to the temple and the priestess will teach Owyn the spell of Hocho's Haven as thanks for defeating the spellcaster. Squire Phillip will appear and give you the Waani device. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Return in a day and Steelsoul's man will allow to pass. Just behind the hill to the northwest you will find the moredhel boxes. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Enter Dhatsavan's temple near the center of the island by the waterfall. He will reward you with a Ring of the Golden Way. Go to Loriel to the west and speak with Keifen Alescook. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. The Temple of Dala (Chapter 3) Take the maps from inside. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. He will ask you to retrieve one of his IronJaw traps from the area. Their defense will go up by 25. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Go northeast from the town, follow the river south, and cross the bridge. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Locklear will remove Gorath's chains and they will force Owyn to come with them so that he doesn't talk. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Continue north to the large wooded area and go east. Pug has left a another message in one of these. Sewers Below Krondor (Chapter 1) Sewers Below Krondor (Chapter 2) Cave Behind Waterfall (Chapter 3) Dungeon Below Sar-Sargoth (Chapter 4) Naphtha Mines (Chapter 4) Diviner's Halls (Chapter 5) Sewers Below Krondor (Chapter 6) Diamond Mines Below Sarth (Chapter 6) Mac Mordain Cadal (Chapter 6) Ancient . Go south into the dead end and walk through the illusionary mountains to the west. Return to Craig and give him the trap. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Head east through Darkmoor and Maloc's Cross. Pug has left a another message in one of these. You will begin the final chapter in the caverns below Sethanon. He will ask you to poison rations in some moredhel boxes nearby. You will find a password in a chest at the end. Continue all the way to the west to find the chest Moraeulf was talking about. Return to Sarth and enter the cave below it. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Use this key to open most of the locked doors under Sethanon. Your way will be blocked by soldiers before the bridge, though. In a corridor to the northwest you will find Obkhar. Continue north and speak to the gods of Timirianya through the pillars. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. In the next room you will find the Oracle of Aal. Return to the Temple of Dala to the west and give them the Sack of Grain. Betrayal at Krondor Walkthrough This is the full walkthrough of the best RPG game in the history. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Use the Key of Lineages you received from Calin to enter the ruins. The note mentions someone from Cavall Keep. Travel north past Romney and through Prank's Stone. He will give you the ruby and in return you will sharpen his sword for him. Take all of them because you will need them to get out. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Craig the Logger (Chapter 7) He will release the barrier surrounding Pug. The Crawler's house is next to the inn in Silden. Travel north toward Sarth and speak to Brother Marc just outside. Enter it from the south by the mountains to avoid the pirates. Chapter 9 - Mad Gods Rage Restock your provisions from the items inside the house. In the next room you will find the Oracle of Aal. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. He will ask you to retrieve one of his IronJaw traps from the area. He will also give you the book 'Chapel's Rmur n Whepuns'. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Go south at the first two forks and keep going down the passage. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Poison the rations inside with some Coltari poison. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Your way will be blocked by one of Steelsoul's men, however. He will also give you the book 'Chapel's Rmur n Whepuns'. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. Go northeast from the town, follow the river south, and cross the bridge. Return in a day and Steelsoul's man will allow to pass. If you don't have one, you can find one to the north. Go northeast from the town, follow the river south, and cross the bridge. Look inside the house to the northwest to find a message left by Pug. Chapter 8 - Of Lands Afar You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Squire Phillip will appear and give you the Waani device. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. He will release the barrier surrounding Pug. To the northeast you will find three pantathians who are causing the energy drain. Use the two remaining Vapor Masks to jump into the river and escape the mines. Go south and then cross the bridge. You will be allowed to pass but will have to fight enemies on the other side of the pass. Use some Fadamor's Formula to open the barn door and find Tamney. Go back south the way you came and you will meet Duke Martin just south of where you started. The magical barrier will be gone now that the six are dead. Return to the town and speak to Peter the Grey in the Inn. She will give you a Tuning Fork among other things. Go south and enter the cave behind the waterfall using the Knight Piece. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. You will find another Brak Nurr at the far west end of the next level. Continue all the way to the west to find the chest Moraeulf was talking about. Your characters are poorly equipped at the beginning of the game, You will find another Brak Nurr at the far west end of the next level. Return to Dhatsavan's column in the ruins with the Cup. On the far west side of the mine you will find the Brak Nurr. Go south and enter the cave behind the waterfall using the Knight Piece. You can buy some in the shop in Northwarden if you have none. He looks identical to James. He will reward you with a Ring of the Golden Way. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Take the Mist Devil back to Silden. Behind it you will see a chess board that is missing a knight piece. Inside the ruins you find a door that unlocks with the Key of Lineages. To the northeast you will find three houses together. The Naphtha Mines (Chapter 4) Head north. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. After you cross the bridge, go east and talk to Moraeulf. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Open the door in the east wall with a Guildis Thorn. He will tell you to ask someone named Isaac about the ruby. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Go east from his house and cross the bridge. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Give him one of your Vapor Masks so that he may escape. Cast Strength Drain on the Wind Elementals to defeat them. BETRAYAL AT KRONDOR HELP WEB [LOOK WEB] Guide to all Items & more [WALK WEB] Walkthroughs, Tips & Tricks [MAP WEB] Detailed Maps, Caches and Enemy information [TEXT WEB] The latest addition! Return to Duke Martin and he will express concerns about what the enemy is planning. Sadly Patrus will die in the destruction of the Rift Machine. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Look inside the house to the northwest to find a message left by Pug. Just past the fork you will run into a trap. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. Go to Loriel, find Keifer the Gem Master and talk about the ruby with him ( he sold it to Isaac ). Go west into the town and speak to Count Corvalis in his townhouse. Go northeast from the town, follow the river south, and cross the bridge. Go through the door in the north wall and keep following the passage. You must make it to the far side of the screen without walking between any orbs of the same color. The magical barrier will be gone now that the six are dead.
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