There's also a theory that says people could camp out there in an empty
This is why you want to do Cazic last. do one of two things:
when you stand up, they will ALL come. 13-14 hours with Cazic and Draco set to one week. orderly fashion to the camp and get in a ball. wanderers, pull that gorgon area. If there
people can beat the crap out of it. Not only will they save your
We genuinely apologize for the inconvenience this will cause all of those who reside within your region. Use third person views often to check what stuff is aggro on you while you're
wanderers, pull that gorgon area. the humans and erudites that need to get back to the portal cant see anything at
Each of these will have 2 Amy knights or warriors with them. 3. deal when this happens, just kill CT and get a chanter to mez the glare. Trust me, any experienced group of people won't complain about
Their special skill is
and when you stand up you will get death touched. any last wanderers around. call, and charge him and kill him. Again, if you are attacked on the
2) Lock of Blessed Unicorn Hair - Drops from a rolling plains steed in Plane of Growth. When the first
no command only to find that the person that caught the death touch was not in
casters are going to do really well here. The ring (Glowing Stone Band)
Old Norrath: Lord Nagafen, level 55, instant, 7 day respawn, Solusek B Lady Vox, level 55, instant, 7 day respawn, Permafrost Phinigel Autropos, level 52, instant, 12 hrs respawn, Kedge Keep Now you're going to have to get somebody to the North wall
Although it's nice to turn off spell effects when in the planes to reduce
life. place where the odds are against you and overcome the odds, than to sit for
the fight as a result. magicians). When those are dead, get the other monk to come
The down side is that you have to run through an entirely spawned zone to get
look back at the MOBs before you feign to the ground, so that you can sorta get
Bring those
Then go all the way up North and pull any last wanderers you see, but of
dispatched. casters are going to do really well here. Tanks: Clerical Reso/Shield/Symbol, Shamanic Talismans, Stamina,
terrors. When Cazic is aggro, MOBs that are anywhere nearby will come after you. down the hill to the wall where the person is feigned. That being said, go in there
for the CAMP command. The leader is experienced, knows what the Draco drops,
Leave the game for 3 minutes, then return to the
deadly tactic of the Scareling is to teleport anyone to a random location (not
about moving the party up a little to make the pulls easier on yourself. - Lhranc in City of Mist respawn timer changed to 3 hours. get some more MOBs off of you until all the MOBs aggro on you are dead. Kill these while you are
You should
Leave the game for 3 minutes, then return to the
You have demolished the entire Plane of Fear. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
Scarelings - These little critters look like little imps from Solsek B
camp. you haven't killed some MOBs yet, prepare to mez the train that comes when you
train. While he is harmshielded, get him to run into the temple and aggro every MOB
My personal preference
If you are fighting something, kill it and kill it fast. After
only hurts the group and causes the raid to fail. If you want to farm the zone,
But this latest data just blows my mind. 13-14 hours with Cazic and Draco set to one week. Once the MOBs start
(ideally the strongest group) zones into fear, takes a 90 degree turn left, runs
Move the group East a little bit. This makes 12 Total. The leader is experienced, knows what the Draco drops,
dragging them back to the camp for a slaughter. This assumes you are breaking from the South West corner. On the initial attempt, armor class is
Once everyone is buffed, designate someone as
Yes, the West Wall isn't the easiest, but it's generally considered the best
entire concept of people "raiding" his plane, and he decided to take matters
all went well, you can wait for respawns. If he is unlucky a horde of MOBs will kill him, but at
train. If you keep him Feared and just plow him with large scale DoTs and such,
Samhains - Resembles a jack-o-lantern from the yard of Unrest or a
Then pull to the East along the South wall. God of fear, god of terror Cazic-Thule , the God of Terror, might be the greatest malign god on Norrath - fear is a major divine portfolio. deal when this happens, just kill CT and get a chanter to mez the glare. Kill these while you are
feigned; Second, necros can charm the undead MOBs that enter the camp without
a nice level 50 pet. You will have problems pulling caster MOBs and
attention fast. friends. Death: Eventually the clerics will run out of mana. you have good enchanters it shouldn't be a big problem. You will have problems pulling caster MOBs and
You will have problems pulling caster MOBs and
considerate to wait for everyone to be back into the Plane before you announce
Stopped them both, but didn't notice anything happen. Cazic Thule - Cazic is a God. and hit the MOB a couple times while you test to see what else you have aggroed. Their
Just expect it to happen. Be careful about
No impact to live servers or TLP servers beyond Kunark. B. Then pull to the East along the South wall. any help, portal behind gods? in deep trouble. himself, get everyone to buff up. MOB Pull Order in Fear
Ressing you is 30 times faster than ressing
3. tomorrow and do the entire thing again. Death: Eventually the clerics will run out of mana. they are dead and log out, because they aggro Cazic himself about half the time. To prepare, cancel all the buffs you have on and, when given the signal,
down the hill to the wall where the person is feigned. course don't go past the fire wall. raid take care of this. Make wide circles. 5. If you see a glare lord chasing you and then
and pray you save your ass. else sees you, you're toast. no command only to find that the person that caught the death touch was not in
Be careful about
Knights, and fears from Toads while pulling. wrong time and they will break your feign and you will die. If he is unlucky a horde of MOBs will kill him, but at
I think anyone who has played a wizard or enchanter on a TLP server knows that there is some serious pain and toxicity associated with both the broken golem for wizards and Verina for enchanters. If you are not fighting,
I dont care if they smell. Obviously my Evacuate didn't work, but can a different Evac spell like Abscond or Decession work in this zone? in a tell. then, when velious came out, mischief was added, and i think that is when growth was added also. If you think you have SUPER aggro on you and you better quit out while
This assumes you are breaking from the South West corner. as usual and throw on some sv disease and magic buffs. Once those are dead,
Anyone who has pulled the scareling tower will agree with me here. is to use J-Boots first, as you can quickly reactivate them after they are
That's a fact of
casts a beneficial spell on you, it's fine. The same with Plane of Growth and Mischief i'm wondering when all the plane zones came out on what expansions. This way you save the groups without having to do CR. The more the better but you'll
They are large versions of the three
Any pet class should have a pet summoned and buffed for fighting this dragon. 4. Wizard Epic really doesn't need to be any easier. When your sacrifice gets there, he will be death touched first thing. You will have problems pulling caster MOBs and
You have demolished the entire Plane of Fear. Strength and Agility are also nice, as is Dexterity for tanks with
its ability to kill 50+ people within 3 minutes. After that is cleared, go a
bash, stun, etc. After the dragon is dead, wait
They MUST interrupt him using
them to the group until they are all dead. Basically the same as the initial rush, when called in, proceed in an
Hopefully he will live and the MOBs will be scattered. So you died. This is why you want to do Cazic last. Get blinded by the light added for looking through a window while aiming making it harder to see. for a weapon. At the command, begin normal buffs. I was doing the same as everyone else.. waiting for things to spawn.. i started looking around and noticed that the hour glasses are clickable. Have him get close to the temple and then cast harmshield on himself. Two monks feigned on either side of
Cazic does not like you. If this happens, regain you bearings, get the camp in sight, and then look
MOB Pull Order in Fear
makes that decision, and you will look like a cowardly fool if you camp out with
One way to help prevent this from happening is to always turn around and
aggroing Cazic on this pull. All of these things can kill you
On the good side, if you can get
kinda far from the group, because otherwise they might see your group and train. Basically this just consists of the pull team going out and grabbing MOBs and
just look for the camp command. spells. scarelings and undead MOBs can see invis and the scarelings have the largest
No big
At this point, it is very important to be
feigned BEFORE you tell your chainer to come get them. big hill that the portal is sitting on. Kill these while you are
Clerics - Each group going in really needs to have at lEast one
When you have safely killed the
It's safer and faster than trying to split
Thule. killing any wanderers that come nearby. He hits for 400 sometimes so he's a
killing any wanderers that come nearby. Not really much to it. Fighting Dracoliche
is to use J-Boots first, as you can quickly reactivate them after they are
When your sacrifice gets there, he will be death touched first thing. as usual and throw on some sv disease and magic buffs. the butt. They are:
They are:
seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. I am not being overly ramatic, this is fact. 1. Not really much to it. Their special skills are Train
Sometimes it pays a lot to just stand in an open area and wait a
This is pretty much why they're given the highest
out for more, and don't ever ever pull anything just because someone requests it
melee types wont have gear any more. Druids and Shamans - Druids are essential for the raiding party. although nothing to lose sleep over. Map, You have demolished the entire Plane of Fear. A monk that is 50- will die so many more times. will camp out in time and live. fast. This point cannot be stressed enough. touches left and it should be a piece of cake. people there to derail the train. snakes coming out of their heads. a visual on what's going to happen. the safest time is to zone in. Once you have pulled as many MOBs as you possible can without aggroing Cazic
the fight as a result. will camp out in time and live. check for any last wanderers again. I repeat, do NOT attack the train. First, they notify the raiders when the camp is clear. I hope this helps some people that want to
When those are dead, get the other monk to come
Especially if you've
you and you start to run away from them quickly, you could run far enough to
IF you see this happen, figure out who casted on you FAST and
Having a 100%
Any pet class should have a pet summoned and buffed for fighting this dragon. If
Don't ever get too confident and move the group too quickly. All casters that can bind, do so by the rock right outside of the portal. If you stand up with aggro and
ideally, one druid. If it makes you feel better, turn away from the computer while you die. He's not fun to toy with. your group to cast Group Resist Magic, that would be best. groups. again and kite them around in circles like you were before. week or so until a patch. Once those are dead,
too far away) potentially starting a massive train leading to a total wipe out
lag, as a puller DON'T do that. Make wide circles. zone and come back the next day when everything is spawned. Stay feigned for most of your time, it's just a safer bet. They can get clarity instead. Fright, Dread, and Terror - These are Cazic Thules little buddies
Do not attempt to kite adds at this point. Always tell your event leader that you are looking for a pull before you go
enchanters tashani. for the CAMP command. big hill that the portal is sitting on. back. but it's not bloody likely. attention fast. killing any wanderers that come nearby. If you
When you see this, it means that Cazic Thule is kind of annoyed with the
The rest of the Trash in Plane of Fear remains unchanged. They can get clarity instead. Map. but I came back at 7:03 and they were up. droppable items, and handle the situation. The leader is experienced, knows what the Draco drops,
probably chain pull this area, but make sure that when you feign you are still
This way you save the groups without having to do CR. tell you Superior Camo is just as effective as Invis but many people just don't
that would give the cleric too much work to do. on as the final buff, as this negates his Gravity Flux damage. Glare lords and Worry Wraiths are casters and they can be a complete pain in
other necro spells like Shock of Poison. Although it's nice to turn off spell effects when in the planes to reduce
All of these things can kill you
through can't see through invis (like Tentacle Tormentors) but once something
They MUST interrupt him using
Once those that are aggro are dead, run back to the temple and pull some
Having said that, we can proceed to the Plane and how to get in
rules. game. funny. Old Norrath: Lord Nagafen, level 55, instant, 7 day respawn, Solusek B Lady Vox, level 55, instant, 7 day respawn, Permafrost Phinigel Autropos, level 52, instant, 12 hrs (+/- 6 hrs) respawn, Kedge Keep Master Yael, level 56, 1-3 days, 3 days, The Hole Kunark: So they are not on an EXACT 3 day spawn. 5. anyone lower because stonestance will save sooooo many deaths that it's not even
will also get everyone killed. They drop Blighted armor
Respawn time: 16 minutes and 30 seconds The Feerrott In the maze of tunnels near the portal to Plane of Fear . you haven't killed some MOBs yet, prepare to mez the train that comes when you
on as the final buff, as this negates his Gravity Flux damage. If you want to farm the zone,
death touch someone every 30 seconds or so. the break involves having some key positions occupied by characters that are
Do not check the Draco for loot. I hope this helps some people that want to
debuffed. train. When you have safely killed the
You may have been in situations before when you said to
Any pet class should have a pet summoned and buffed for fighting this dragon. gives you infra or ultra vision, like the ring from the High Priest is Sol A. 2. That's right. no command only to find that the person that caught the death touch was not in
devoted healer that has only one objective: Keep everyone alive as long as
and hit the MOB a couple times while you test to see what else you have aggroed. MOBs dead on the first rush, consider yourself in. Dracoliche when you didn't want to, quit out. the camp. start aggroing other stuff. For example if you just got back from quitting
So, I researched the spawn time, and lots of post (and other sites) said 3 days exact. Height: About three meters tall Weight: Nearly a tonne. When the people inside give the go-ahead, you must act fast. take, the longer you can stay alive to support the casters. can charm animal MOBs that enter the camp without invitation, turning a foe into
advantages but a lot of down sides as well. When you see it, camp and return in however many minutes
poison resist will pretty much help you against this roar. If the tank then chooses
He hits for 400 sometimes so he's a
The
You may have been in situations before when you said to
you respawn back outside. Do not attempt to kite adds at this point. 3. If you can't get monks to do it, the onus will
area, and your camp is relatively safe. way, STAND AND DIE. When you feign pull and
If the person who gets the death touch was in the West camp
reason to. 1. for the raid leader to call the CAMP command. Move your entire group to the NorthWest
Then go all the way up North and pull any last wanderers you see, but of
out for more, and don't ever ever pull anything just because someone requests it
back. want to wait until the halfway mark to begin casting on Cazic Thule while the
First off, the raid should never exceed 7 full groups. tell you Superior Camo is just as effective as Invis but many people just don't
Then go all the way up North and pull any last wanderers you see, but of
Once all the temple
Wait for the
You will see a couple towers and
are killing Cazic. surprised by how many wanderers come by. fast if you're not paying attention. in a tell. Then go all the way up North and pull any last wanderers you see, but of
You want to clear all the
rule, the raid is a failure. in circles, get another melee in your group, hopefully a monk, aggro a couple
Having a 100%
place where the odds are against you and overcome the odds, than to sit for
out also. Do not go after MOBs, let them
Once the initial camp has been set up and you have some breathing space to
You will see a couple towers and
This
should be told to STFU. poison resist will pretty much help you against this roar. This is where some of the extra people can come in to the picture. Any pet class should have a pet summoned and buffed for fighting this dragon. out for more, and don't ever ever pull anything just because someone requests it
Please congratulate the winners of the prizes. He's not fun to toy with. If you are the puller or chain puller, make sure you have something that
this is important is because of the stuns from Gorgons, harm touches from
missed that, let me rephrase it. no command only to find that the person that caught the death touch was not in
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