Variants: For the mot/mech question I'd recommend motorized. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Welcome to the fourth installment of my division template guide! And unlike 14/4 marines, once these land they can actually fight. Sorry for the necro. Comprehensive guide, HOW TO STYLE SLOUCHY TROUSERS | A Comprehensive Guide, Overview of Third-Party Movements ETA- Miyota- Seiko - More -A Comprehensive Guide 2021, AION 5.0 - Arkhal's hidden space - comprehensive guide, How to build a GMA : Gordon Murrays nerds guide to his , 650bhp hypercar | Top Gear, Getting Started with Color Grading In Davinci Resolve 15 Comprehensive Guide, How To Be Funny - Comprehensive Guide To Developing A Sense of Humor, HOW TO STYLE DIFFERENT JEANS | A Comprehensive Denim Guide, Illustrator's Paintbrush Tool and Brush Panel | A Comprehensive Guide, Nature Tourism in Odisha - A Comprehensive Guide for Tourist & Nature Enthusiast, Czinger 21C: the worlds first 3D printed hypercar | Top Gear, How to Optimize Windows 10 for Gaming and Productivity! As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? Support companies should be engineer, AA, arty. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. 10 Powerful Hearts of Iron 4 Infantry Templates. Same goes for increasing the SPG:tank ratio. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? So you just dont need to take Molotov-Ribbentrop Pakt. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. Movies. 3 years ago 0 59:36. It's often recommended to make some of both. Start a game as the Soviet Union. And I personally try to keep speed above 5.5. Firstly, how many divisions have you got? Secure the Administration11. The reason is obviously the massive production boost in the form of stability and the 10% Construction. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. Support engineer, signal, maintenance, recon. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. This is what they should look like: Lets look at the variants you should aim for. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. This eventually got poured into doctrines, templates, and variants. Easy to Learn: Tracer - A Comprehensive Guide! If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). The Stalin Constitution6. A Comprehensive Guide to Neuro Bass Seems to follow a lot of the principles I see happen in vods and stuff of mp games. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. The only exception would be if a 14/6 kept infantry from piercing you. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Oh yes, how could I forget? Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. And most importantly, 1944 Air Technology is completely disallowed! I deleted some and converted others to 2 width edit templates. Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Didn't consider it, didn't know air is now this important. New comments cannot be posted and votes cannot be cast. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Build civs until 1939 then build mils. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. You can't do it instantly but you can be pretty quick. So, what are you waiting for? Support Companies: If armor matters then limit these as much as possible. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. Press question mark to learn the rest of the keyboard shortcuts. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. But most of time they just seem to be losing manpower and equipment without really getting the xp. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. 556. Finally, you need to consider what variants you want to use. All rights reserved. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. Engineers are always good, especially if you have them upgraded for river crossings. The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." This guide can be helpful for beginners and experts alike! Also here is what you need to know: Here is an example of how you can start off teching. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). But, not the picture of course. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". Hope this was helpful, as always! You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. Khrushchev dabbled with Trotskyism in the past. How To Tune Stabilizers: A Comprehensive Guide! The first option is easy. This item has been removed from the community because it violates Steam Community & Content Guidelines. So, here is a list of priorities for your research: This is where my military tactics come in. Did you build a war factory by the age of 41? Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. 13-7 heavy tank-mech, that's the baseline template. You have 280 factories in 1944 and are building nukes. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. 150 mills and 180 civs. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. 148. r/hoi4. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. Your email address will not be published. Privacy Policy. China you can get more by sending to each Chinese minor but still not infinite. Then research heavy 2 with bonus. Free trade and tank designer will help. I particularly like ideas 1 and 4 and will look into writing these at some point. Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. Ok, lets look at the Focus Tree. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Stalin's Severed Right Hand New comments cannot be posted and votes cannot be cast. Well, thats my military tactic in a concise nutshell. Is it 5-9 divisions out of 24? LightningDustt 1 yr. ago. HSPG will just make you lose to tanks and aren't usually practical. Yeah, that would be good. You should wait with that focus until. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. It's really good. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Anything player controled is easy. Cheers! Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. Hey thanks , mostly approximately 140 160 divisions. Valve Corporation. Use your tanks wisely, never underestimate the Axis and don't take risks needlessly and lose the game. Soviet national focus tree. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. Press J to jump to the feed. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. Just to check are you playing as the Soviet Union? Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. For a love of Blitzkrieg. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. Always check the Allies for licenses like for CAS or AA-guns! HOI4 Soviet Union Guide time. These are like the 5/2/2, but for multiplayer. War Heroes18. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Micro the whole time. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. This is how your main Marshal should at least look like: Here is an example of how a completed mulitlayered defense could look like: When the Axis declares war on you, ask the USA to lend lease you a, Deep Battle lets you fit MANY troops and move them around in the same province while giving decent buffs to reinforcement rate and tanks. Spain was capped at 5 last patch because of the amount of territory. How is it possible to get those spanish volunteer division templates in 1936? If you can make their troops suffer, you can push easily.-----. Finally, tanks. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Contributor at KeenGamer, often writing guides and news. Shock Troopers. If you don't care about armor, support artillery is worth it if you do SF. The Workers' Dictatorship14. First off is the question of motorized, mechanized, or amtracs. Just do your normal technologies and focuses. Hi you seem a pro in Soviet Union. I really want to play this game well yet I cannot find a way. Variants: Here's the real meat of this post. This item will only be visible in searches to you, your friends, and admins. A mysterious list, a small Hungarian town, and unimaginable horror. Centralization and Discipline15. National Anthem of USSRWatch this video on YouTube You must ensure that you have air superiority so that the Axis forces do not break through your front line. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). First just build civs in Moscow and Kiev, and try to go War Economy. The man is the literal personification of what it means to be an alpha BEAST.BLOOD FOR THE BLOOD GOD!!!!!!!! I'm not trying to do the same strategy, but using some parts to improve my game. There is a fixed amount of Equipment that you can send to China (usually around 40k guns. I AM YOUR GOD!!!!!!!! Modding guide for the new decisions & missions system in patch 1.5. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? Variants: Mot/mech/amtrac has already been discussed. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Great guide, I like it a lot. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. So final template is 12-7-2 HT-mech-SPAA. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. The numbers are all with full 1945 tech but no doctrines. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. I tried it with expert Ai. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. Arise children of the Fatherland! This is a min-maxing guide as well as a strategy guide for the Soviet Union. Less micro than 1 division per tile and helps prevent encirclement. Addressing Interwar Affairs3. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. Support Companies: Same as all the other tanks. To ensure I help you, I have a couple of questions. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement Fellow comrade, you have been called to action to take command of the mighty Red Army. In today's video I'm sharing with you my strategy for beating Germany. Contents 1 Geography 2 Events The Zinovyevite Terroist Center9. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. Thank you! Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. I see a lot of "how to win as the soviets" posts in here. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Then you tripled down on this and built forts and state AA, a complete waste of construction time. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. For more information, please see our Uncover the secrets of Hidegpuszta in this classic survival horror, Remorse: The List. All countries trade with you FIRST and buy licenses like Fighter I from you. America didn't intervene. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. Armor is useful if you believe your division will not be pierceable with upgrades. Regardless, that doesn't change the strategy. And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. Drop the SPGs, they're not good against other tanks. I used to play games mainly in Germany, France and Japan. People complain that Germany is OP in the current meta and unbeatable late game. China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. For volunteers, it's different because you're capped on the number you can send. Here is my post, can u please help ? You need to sign in or create an account to do that. Please leave a like and subscribe if you enjoy this video. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. Comprehensive Spell guide to Magicka 2 AGAIN! Socialism in One Country10. Awesome post could use some similar guide for other nations! Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. Specify when and how many. Join. So first. Winter is a game changer. WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. HTD may be necessary if your heavy tank enemy knows what they're doing. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you.