If the monstrous aspect is destroyed, its constituent parts fall to the ground and the avatar fades from this reality. 206 DEITIES OF THE MYTHOS Encounters uncommon. Things in the blast area are torn to pieces and the ground is ruptured. Weird Flame: grants the ability to send forth a burst of unearthly colored flame at a variable cost of magic points, able to inflict damage equal to the number of magic points invested, with a range of 5 yards/meters. 196 DEITIES OF THE MYTHOS Other names: none known. From what has been found conveyed through the journals of those who have claimed to have read and understood the tome, the Book of Iod presents this Old One as the harbinger of doom, a death-dealing anti-life godhead, and as a hunter, unleashed to prey upon mortals to satiate its bloodlust. Call of Cthulhu RPG 7e Malleus Monstrorum CHA23170X Value. The only drawback is most Monster Manuals have an illustration for each creature. Sanity Loss: 1D8/2D10 Sanity points. Vulnerable to Light: while it can endure extremely dim light (star shine), stronger light harms this avatar. Those held by plant life may require a successful STR or DEX roll to break free; otherwise, those held or encumbered suffer a penalty die to all actions. Implant Desire: idols of Tsathoggua may have been implanted with deep magic that compels humans to seek out the Old One (whereupon they are probably eaten). The effect has a duration of 10 minutes before space-time reasserts itself and throws the disjointed physicality back to its proper place in time, although, for every additional 5 magic points spent, the effect lasts +10 minutes in length. In the last year the Asian-American and Pacific Islander community has increasingly been the target of hate and violence, with the recent shooting being only the most recent and horrific . The affected person may see through the illusion with a successful INT roll, at which point it no longer can affect them. Sometimes, Vorvadoss seems willing to accept petitions for help, favoring some with magic and wisdom to resist or act against the Old Ones, their spawn, and their minions. Some chosen ones remain with the entity, which feeds off them, draining 5 points of CON daily until they die and are cast aside. TYPICAL PHYSICAL MANIFESTATION: AFORGOMON Time Travel: may pass into and out of time at will, but cannot return to the same location in place and time within a 100-year period (i.e. Buildings, people, and items within the area of effect are all transported and if they then leave the area (into the past or future) they are trapped in that other time. In essence, the material appearance orincarnation of a Mythos god. One sect, calling themselves the Cult of the Sacred Light, worship this avatar; it is uncertain whether any others even know of its existence. One presumes that this might be characterized as an infection living within the strands of time, causing corruptions and twisting time streams to the bidding of Yog-Sothoth. Optionally, the Keeper may allow a character to enjoy asserting increased damage with the crystal limb, granting +1D6 damage, although sustained use of the limb in this fashion will cause the person to grow tired (a CON roll after 1D4+2 round of use, rising in difficulty per round thereafter), and then suffer a penalty die on their subsequent actions until rested). Note that should any of these POW rolls be fumbled, the link is greater and those affected will begin to change into wind-walkers (the process is fairly slow, with personality changes and a taste for raw meat being the initial signs, later followed by a hunger for human flesh, bestial behavior, a great tolerance for cold, and, ultimately, a change from human to monstrous form). Given the possibility of a major conflagration of Mythos entities in the Severn Valley region, with the lore suggesting manifestations of Eihort, Byatis, and Glaaki all local to one another, one is driven to the belief that the area possesses (or once possessed) some key attraction to such entities, or that when cast down, the region was a most suitable prison in the view of the TYPICAL PHYSICAL MANIFESTATION: THE SACRED LIGHT STR n/a CON 350 SIZ 200 DEX n/a Hit Points: 50 Damage Bonus (DB): n/a Build: n/a Move: n/a Combat Attacks per round: n/a The Sacred Light does not use attack forms, people must willing (or otherwise) enter its light. Alleged to have originated in England, around the mid to late 1800s, the cult has spread outward, with small groups existing across Europe, Asia, and the Americas. The Cult of Mordiggian (or Cult of the Charnel God) is ancient, dating back (according to the ghouls) to the Beginning of Days, when the ghouls were said to have learned the secrets of magic and called forth Mordiggian from the most awful blackness of unbeing. Only ghouls may be members of the cult, although some knowing humans have at times petitioned for membership, only to be turned away until the day when they earn the right to become a ghoul (a strange process requiring a human to spend time among ghouls are partake fully in ghoul life). Here, shall you know the terrors of the void, the nightmare bringers, and the unspeakable lurkers. Sold separately, the Malleus Monstrorum Keeper Deck provides over 60 monsters on handy tarot-sized cards for quick reference. Such contact costs humans 1/1D4 Sanity points. In this manner, the agents of Mhithrha may be encountered also, with investigators finding themselves caught between two foes. The possession lasts as long as the parasite is connected, although the parasite can detach itself to move to another host if it wishes. Occasionally, a small group or lone sorcerer chooses to serve Iod in the hope of receiving blessings in the form of magical knowledge or as a means to direct dire retribution against those who have been perceived to have wronged them. Whether the overall design of its physique is pulled from the minds or physicality of those in close proximity is uncertain; however, when summoned, Ygolonac apparently prefers to manifest within a host body (willing or unwilling), which may to a certain extent form the basis of its physicality; essentially using the raw material of host as a vessel, which naturally strains and mutates under the pressure of containing an alien god-like being. Such tales speak of Vorvadoss unwillingness to confront or directly interact with other Mythos deities, as to do so would be beneath it in some manner. In addition, the black sun occasionally sends forth gouts and burst of black flames that can disintegrate flesh. What strange energies it derives from manifesting among the dead is uncertain. Those involved in sea-based archaeology, wreck salvage, and other oceanic activities may find sunken clues to the worship of Dagon and Hydra or, at worst, direct contact with these beings. Victims may attempt to escape with STR or DEX roll at Extreme difficulty. It reforms in 10D100 years. Other than that unpleasant ceremony, common to all Cyegha cults is a ritual performed in total darkness that grants each attendant a measure of vitality from the deity. Remember that you get the PDF when getting the physical copy. Brichester, Byatis/Berkeley Toad, Brood of Eihort, Camside, Daoloth, Diary of Sir Gilbert Morley, Eihort, Ghroth, Glaaki, Goatswood, Green Decay, Keeper of the Moon-Lens, Lrogg, Moon-Lens, Render of the Veils, Revelations of Glaaki, Sacred Light, Saaamaaa Ritual, Severn Valley, Shaggai, The Shan (Insects from Shaggai), Xada-Hgla, and Ygolonac copyright 2020 Ramsey Campbell. Involvement with cultists can quickly become dangerous, as worshippers of YogSothoth tend to be magically well-armed and proficient in the summoning of alien horrors to do their bidding. Further fuel to this notion is provided by the insufferable nightmares said to have plagued Asselin while in the region, which is said to be a psychic manifestation of the Old One and its minions. She is an expert seductress, an intellectual genius, and a schemer. Artwork throughout crafted by Loc Muzy. Possible Blessings All Knowing: may inform devoted cultists of future events, taking the form of one bonus die, a cult leader may use in opposition to an investigators action. Skills Climb 100%, Stealth 80%. While being drained, the victim is helpless and may not cast spells, expend magic points, or perform any act whatsoever except to writhe in pain and scream, although the victim may have one attempt to escape the gods clutches on their next action after being seized, with an Extreme STR or DEX roll (after that, the victim is unable to act). with a body mass index of somewhere over 35). In, The Eastern regions of Africa are largely unexplored by Westerners. That is not dead which can eternal lie, And with strange aeons even death may die Here, shall you know the terrors of t, 2018 ENnie Awards Nominee - BEST PRODUCTION VALUES It calls to me and I shall answer. Many have pondered Nyarlathoteps agenda and purpose. Scholars continue to debate the origins of the pair, with some proposing Antares (in the constellation of Scorpius) while others talk of Betelgeuse (in the constellation of Orion). Fighting 100% (50/20), damage 1D8+1D6 Skinning Gaze: costing 1 magic point per target, the Skinless Ones gaze can cause a persons skin to slough off their bodies, like loose clothing. $39.95. 60% (30/12), damage 1D6 40% (20/8), damage 6D6 60% (30/12), victim absorbed, death on following round Telepathy: able to communicate with its own spawn over any distance, and also with humans. Aura The raw assault of nature looms large. Monster Summoning: may summon monsters by expending 1 magic point per 10 POW of the monster. Thus, for most, it is an agent of extinction, whose presence twists and accelerates time, bringing corrosion, ruination, and death. Feaster, Possible Blessings None known. Perhaps, upon Earth, one of the most worshipped deities of all the cosmic pantheon, Shub-Nigguraths connections to our planet are wide and varied. Pus Spray: the pus from this Great Old One contains virulent toxins. 73886368 >>73886164 >> $99.99. Cultists, working individually or in a group, may seek to spread their devotion and corrupt others through artistic endeavor, favors, or similar social contact designed to bring awareness of the King to others; enticing acquaintances to delve into the lore surrounding the King and Carcosa, and thereby turn their heads in favor of the pleasures and delights such knowledge may bring. 28 DEITIES OF THE MYTHOS Arwassa, the silent shouter Among humans and pre-human races, superstition supposes that Atlach-Nacha rules over all spiders. Betwixt were reams of curling tentacles, flailing and flapping, while its head sat atopa hideous mess of animated flesh from which two eyes emerged on stalk-like growths above a misshapen mouth lined with crooked teeth. While some see Cythulos as a semi-manifestation of Azathoth: the cosmic principle of death made manifest. If the CON roll is failed, the brain bleeds, with the victims suffering 1D6 damage per round. Cythulos, bringer of death Sanity Loss: 1D10/1D100 Sanity points. Edition. Heed my words, do not call upon Cthugha lest you covet a fiery death. Others prefer a subtler approach, acting to undermine the good work of others or those of rival cults, entrap cooperation through blackmail and scams, and generally sow the seeds of failure to hasten the end of things. For each week of study, the reader must make a successful POW roll or begin the change into a ghoul. Sanity Loss The standard Sanity point loss when encountering the entity. 10. Much like treading water in an ocean, aware of the possibility of sharks below you, one may feel a certain sense of terror and anxiety at the thought of monstrous things lurking below ones feet. A handful of performances have taken place to replay these sounds, with instruments created for this purpose (as standard ones cannot make the sounds needed). Some suggest a few secretive human groups, who have learned of the Old One in books, have turned their attention to the entity and prepare for the day when it shall come to Earth; perhaps, such folk believe that by establishing their devotion to Hziulquoigmnzhah they will find favor and be rewarded. We have you covered! Think of the indie developers. Regenerates 10 hit points per round (death at zero hit points). Embody Plague: body is covered in weeping sores and boils; able to shoot acid-like pus from hands, sores, or mouth (inflicting 1D4 damage). Sleeping Hunger: determine whether Tsathoggua is awake or sleeping with a group Luck roll. These unnamed entities are collectively known as the Lesser Elder Gods are believed to be unformed or immature Elder beings, although some regard them as Elder Gods in their own right, proposing that these seemingly formless beings exist outside of our reality and have no defined form when venturing into our dimension. Her head was similar to Dagons, although thinner and more angular. Magic POW: 115 Magic Points: 23 Spells: as the Keeper desires. It reforms in 1D100 days. Possible Blessings Immorality: lore suggests that while this Old One may, at times, grant a form of immortality, it does so with what might be considered malice, such as forcing the recipients body to remain old and withered or immobilized. Baoht Zuqqa-Mogg may psychically direct swarms of such creatures to hinder and attack locations or groups of people. Fighting Grab (mnvr) While, at first, his deitys seed pods may appear like some rare or undiscovered plant seed, the examination would quickly raise problematic questions as to its origin, due to its unearthly makeup. With over 150 entries concerning Cthulhu Mythos monsters and alien species, as well as creatures from folklore and animal beasts, this tome supplies a wealth of ideas to bring your campaigns and scenarios life with untold horrors. Step-Through: can step through an angle and travel near instantaneously via hyperspace to another angle anywhere in the spacetime it currently inhabits. Possible Blessings Glamor: grants the ability to appear beautiful and beguiling to others (of either sex), allowing worshippers access to people and places they would normally be turned away from. Most humans fall into an awed stupor in this Old Ones presence if they fail an Extreme POW roll. Mtlblys: a, rotating crystalline figure, slowly spinning with the light of stars sparkling on its many-faceted surface. Stories include the mention of sailors frozen solid or seaports found covered in ice and their inhabitants missing or dead. Other names: Abhorrent One, the Consumer, Feasting Thing, Vile One. Fighting 70% (35/14), 2D6 damage Bite 70% (35/14), 2D6 + poison (see above) Crush 50% (25/10), 5D6 damage (see above) Armor None. Pan may take three forms: formless, satyr, or monstrous. Whether the members aspire to anything beyond their own personal fulfillment is unknown. When coming into contact with its flesh puppets most people will note their dead eyes the minimal expressions on 43 CHAPTER 2 m a l remain out of sight in dark places, recruiting others to do their bidding out and about in the world. STR n/a CON 1,000 SIZ 200 DEX 500 Hit Points: 120 Damage Bonus (DB): n/a Build: n/a Move: infinite Combat Attacks per round: 1 (bolt) Uses it powers to affect and disorientate targets, or may issue a bolt of strange fire to damage and kill. Yhath: a vulturine horror possessing the aspect of a great vulture-like horror with blazing eyes and a beak full of fangs. We have you covered! In any event, all those within this mist lose 1 point of Sanity per round. Experience it with 7th Edition Call of Cthulhu. Little is known of this entity, for whom silence is death. Possessing Fire: creates a green flame that can be directed to an individual, with the flame wrapping around that person and holding them fast. Numerous texts, including the Black Sutra, Uralte Schrecken, and Cthonic Revelations, describe Yidhra in varying human or monstrous guises (some in god-like terms), akin to the varied descriptions of Nyarlathotep, with each often seen as an individual entity rather than a succession of masks. The Daughters of Dust is possibly the only true cult devoted to Quachil Uttaus. According to fragmentary notes in certain tomes concerning aquatic matters, Father Dagon and Mother Hydra are considered the god-like leaders of the deep ones, which may mean they are essentially the grand high priest and priestess in terms of the deep ones connection to Great Cthulhu. In later human history, the god or character appears often in the guise of the Lord of Sleep or Dreams. In the Dreamlands, a community of ghouls, calling themselves the Night Feasters, is believed to hold Nyogtha above all over deities. Whether children is an accurate term is in doubt, as they could equally be splinters or fragments of Cthulhu allowed to develop into adulthood. Volks states that Cthylla is kept imprisoned in Rlyeh, not by Elder wards but rather by Cthulhus will, due to her value in ensuring that deitys immortality. Pulp Cthulhu is a trademark of Chaosium Inc. All rights reserved. 65% (32/13), damage 1D6 65% (32/13), held (see above) Armor None. DEX 90 Hit Points: 65 Damage Bonus (DB): +3D6 Build: 4 Move: 12 Cold Strike: able to summon a blizzard about itself. Indeed, one tale recalls a wandering dreamer who came upon a secret door in the ground that opened into Eihorts tunnels, lending some credence to the entitys ability to appear in other places and times. Regenerates 1 hit point per magic point spent in healing itself (death at zero hit points). Those who successfully resist the howl still suffer the loss of 1 Sanity point and have a penalty die imposed on all hearing-related skills for 1D10 rounds. A calculated assumption suggests Creux has emptied nearly 1,000 individuals around the world, with each undergoing some form of personality change (greater or smaller) but apparently continuing their lives more or less the same as before. Encounters Unless the time to take to the skies and travel to Earth has come, encounters on our planet would seem limited to contact with potential cultists wishing to contact or attract this Old One. Or, gathering up handfuls of fleshy humans to feed their monstrous appetite. The Lady of the Woods Thus, most consider the Lady of the Woods to be a herald of the Old Ones and a teacher preparing humanity by instigating lawless and immoral behavior. Those accessing magical Gates, spells, or arcane artifacts may unwittingly find themselves close to Azathoth or its will. Should they undergo successful Psychoanalysis, Cythulos hold on Those seeking to explore death and the doorways beyond life might cause the appearance of Cythulos, or at least draw the unsuspecting into some form of contact with a cult dedicated to the deity. Fighting 100% (50/20), damage 4D6 Armor None; may expend magic points to gain armor points (one for one basis); such armor points last for the duration of a single encounter.
(Avatar) Magic POW: 250 Magic Points: 50 Spells: all, except for those concerning Elder beings. Fighting automatic, based on magic points expended (see above) Armor None. Look not upon its eye lest you spy the darkness behind and within. With success, the target is enveloped in a shroud of flame or light and then physically hurled away into the air (causing 6D6 damage from the eventual impact when they fall to the ground); the distance traveled by the target is 1D101,000 yards/meters. A sense of forces so great, as to break people like matchsticks. Killing the person dispels Nyarlathotep, who departs in its usual dramatic way by changing into some other monstrous form before leaving. Encounters Those seeking a physical means to access other places or dimensions may be drawn to the Green Abyss as a possible gateway or nexus point allowing passage elsewhere beyond Earth; similarly, those trying to find a way home may discover a route through the Abyss. 224 Permanent reduction of one characteristic (chosen at random) by 2D10+10 points. Cosmic Knowledge: like water running from a faucet does the true knowledge of the cosmos pour from Yog-Sothoth, 233 CHAPTER 2 Yog-Sothoth, opener of the way m a l TYPICAL PHYSICAL MANIFESTATION: YOG-SOTHOTH STR n/a CON 2,000 SIZ varies* DEX 05 *SIZ varies from 05 to 2,000; average manifestation may be SIZ 100 or 1,000. Seemingly, its purpose or desire is to bring about decay, reducing all things to ash and dust. Consequently, when a copy becomes known, there is great interest among collectors of such tomes, as well as a great fear, as previous buyers have all (apparently) suffered bad ends. Within deep one society, a sect whose name translates as, Cthyllas Keepers, are charged with maintaining a blanket of darkness over this deity. In addition, a range of special abilities or powers are detailed, with these being unique and/or specific to the particular Mythos god. The Unaussprechlichen Kulten of von Junzt tells of Fthaggua being banished to a place or world named as Ktynga, which von Junzt identifies as Norbys Comet, somewhere in the area of Antares (the fifteenth-brightest star viewable from Earth). Presumably, it will take many years for Cymaeghi to reach maturity and its full powers. The newborn cultist physicality may be slightly different (some may just look different, others may seem ophidian or have some other animalistic features, depending on which avatar of Yidhra they follow), and they now possess fangs, as well as a form of mental link with their god. 18.7k. The work of such cults tends to fall into three camps: firstly, sowing seeds of corruption in all things to prepare the way for their gods rebirth; secondly, the acquisition of knowledge (magical) to prepare themselves to take a place at their gods side; and thirdly, to seek a means to free and release their god from its confinement. Presumably, consuming such things grants Abhoth some form of insight or power. Transfix: at a cost of 5 magic points, may cause a target to become transfixed in place and unable to move. Except for Nyarlathotep, these gods have little to do with humanity. Among the voormis still living are many who tend to Tsathoggua; their ministrations including supplying their god with sacrificial food and so forth. In addition, may utilize its Howl power instead of physical combat (see above). Certain scholars see Ghroth more as a force of un-nature, forcing the elements of the cosmos to sing a darker tune. Powers Minions: may summon 1D6 fishers from outside at will, which arrive within 1D10 rounds. Atlach-Nacha Other names: the Spider God, the Great Spinner, the Weaver. Thus, such folk cannot be reanimated, resurrected, or find new life through magic. Apart from the apparent connection to Yibb-Tstll, Yegg-Ha is sometimes portrayed as aligned with Nodens and said to command those nightgaunts in thrall or allied to this Elder being (Gospels of the Inner Void, Harkness, 1793). Darren Mitton rated it it was amazing Nov 22, Pfong rated it liked it Jul 13, David Keffer rated it it was amazing Sep 17, It's a beautiful book with some nice art and lore, but doesn't contain stats or mechanics for any of the creatures it features. Seeing Daoloth can be disastrous, as the human eye is unable to follow the gods constantly moving form, causing madness in the beholder. Despair and darkness. If the task is self-harming or would harm a person close to the enthralled mind, the victim may attempt a Hard POW roll to resist that action, although they remain under the deitys control. Magic POW: 135 Magic Points: 27 (60)** Spells: Animate Mummy, Appear Human (variant), Bind Enemy, Bring Haboob, Contact Lloigor, Create Child of the Sphinx, Implant Fear, Parting Sands; others as the Keeper desires. Synopsis. Earthy smells, be they tree sap, blood, or decay may overwhelm the senses. A few get a hankering for raw flesh, giving rise to the association of cannibalism with Ithaqua, although most seem to be cursed to hear whispers of the Wind-Walker calling them back to the wilderness. Magic POW: 175 Magic Points: 35 Spells: Contact Deep Ones, Grasp of Cthulhu; others as the Keeper desires. Such boons may materialize as cosmic wisdom, the gift of a spell or artifact, transportation, or some form of knowledge. The Queen in Red might appear at a royal court in the guise of a visiting princess or queen, an emcee at a nightclub, a music hall singer or actor, a Hollywood mogul, or even a head-strong Wall Street businesswoman. Some scholars have suggested this lack of hatred for humanity is the root cause of the Great Division of the serpent people, where some broke with Yig to follow Tsathoggua. The avatar may intensify the magnitude of the earth tremors by one level on the Richter Scale (from Moderate to Strong, then Major, then Great, then Meteoric) by expending 20 magic points per level increased. Allegedly, it was summoned to the Eastern seaboard of North America in the early 1920s, possibly in a small and out of the way port named Kingsport. Indeed, it would seem appropriate for Yumengtis shape to appear attractive to human eyes, or at least powerful and appealing. If electrical damage, the victim must succeed with a CON roll or become stunned (unconscious) for 1D6 roundsa fumbled result means the victim suffers cardiac arrest and is dying unless medical treatment can be successfully and immediately administered.