With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. Note that spells with range of Self and Touch are unaffected by the feat. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. Plenty of other famous characters use whips and look slick as hell doing so. Trip using a bonus action to try and shove a creature prone is fair in my opinion. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Please enable JavaScript to get the best experience from this site. For any melee character withextra attack,a whip does pull-ahead in the long run. You know who loves finesse weapons? Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): Oh, and the best part of the weapon is the fact that you can castDisintegrate. It lasts until you're incapacitated or you dismiss it as a bonus action. How do I convince them to let . In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). Today. Now then, the rules for dual wielding in 5e are pretty straight forward. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. (i.e. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). You know who doesnt have proficiency with whips? Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. Press question mark to learn the rest of the keyboard shortcuts. Connect and share knowledge within a single location that is structured and easy to search. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. How do I grapple/drag an unconscious ally? This way you essentially get a +2 weapon with a small, flavorful perk. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. *Plus Blinding Strike and Disabling Strike from this list. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). I will be looking for some more articles on your site thanks for this lovely post. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Range: 30 feet. The target may choose to fail this check. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! This allows closing and lateral movement and imparts no other restrictions on the creature's actions. My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. Disarm / Push / Pull / Bind / Damage must be stated. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. If you want this to be balanced you should replace the reaction attack with something else. Prerequisites: Wisdom 13 or Higher. Powered by WordPress & Theme by Anders Norn. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. -Trip: Succeeds, target must Dex Save or be Prone If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Maybe you could choose 2 of the three: 1. Rocking and rolling with Ragnar and Rollo. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. Illusion cantrip. This is the main reason why I created the feat. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. There are so many examples in media of whips being used to restrain or trip an adversary. But since the whip is pretty weak on its own, Id say it is balanced. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. Thanks for the feedback! Id be tempted to make it once per attack action (for synergy with Action Surge). The whip extends your OA range which makes you a better defender. Lots of great ideas. Id additionally rule that the spear is a reach weapon. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. When using a whip you can make it crack at will. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Dungeon Solvers . Hey Duncan! In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Are monks able to substitute Dexterity for Strength when making Grapple checks? If so, it seems pretty solid. In fact, its probably one of the cooler uses of a whip. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. I was really pleased with my creation, but the response so far has been underwhelming. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. Do I need a thermal expansion tank if I already have a pressure tank? For a better experience, please enable JavaScript in your browser before proceeding. I should probably include that. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Though not specified, it seems like the Grab is supposed to take your entire Action. Journeys Through the Radiant Citadel: Review & Ratings! By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. I cannot recommend this HIGHLY enough. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. This makes me want to play Trevor. Search by name on the left, click feat name to display on the right. Fencing Master: Is it too much like the Duelist subclass? A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. The final ability you get is very situational, though could potentially be cool. With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Thanks for the comment. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. So, do you like these? Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? Comment* At certain levels, your class gives you the Ability Score Improvement feature. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. You're already writing out the mechanic. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. But thats all I can say for now. One of the finest adventures on the Guild!. I think this is balanced enough to at least give some playtesting to. Who wins a Grapple contest if the checks tie? A class without access to other reach weapons now has one that they can rely upon. Which should be the dominant model here. Just making one attack with the weapon seems enough. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You can find the feats in the PDF below. Because of this, Ive given it a mini Divine Smite attached to its damage. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Both weapons keep their identity and usefulness in a rogues arsenal. July 13th, 2020. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). I mean, its canon, I couldnt resist. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Thanks. Those medieval headsmen chose axes for a reason, right? Pathfinder Second Edition Core Rulebook. Thanks everyone. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. The whip wouldnt replace a dagger for rogues either. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . Both Monk (Kensei) and Rogue can use it to deliver high damage at reach. Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. Linguistic DnD 5E feat . Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. Using indicator constraint with two variables. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. But thats less fun! Crossbow Expert 3. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. I havent yet, but its still on the to-do list! Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Watch. Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. Welcome to this Dungeons & Dragons 5th Edition wiki. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Rogues and Monks both can use bows. When wielding a whip, you can attempt to grab another creature using your whip. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? You regain your expended superiority dice when you finish a short or long rest. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. Charger 8. Also, just to clarify, do you want this to only work when they hit with their attack? Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. You regain your expended superiority dice when you finish a short or long rest. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? When you use a whip, its damage die changes from d4 to d6. Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Swashbucklers, youre welcome! Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Does he make a contested check against mine? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. At what level can you cast Thorn Whip? Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. Whips are practically made for rogues. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. Barbarian 3 / Rogue X. My primary intention is to disarm. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. Name Ability Prerequisite. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. Is this homebrew Whip Specialist Fighting Style balanced? Whip Master: Flavourful and makes the whip a more viable choice. In this post I fix that using homebrew! Btw, did you mean to post the comment here, on my dedicated PAM article? A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . dndbeyond.com forum tags It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. There are plenty of feats which support different weapon classes based on their properties. It holds a maximum of 3 charges of the paladinsDivine Sense ability. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. by Wizards of the Coast. How would you do it? What other Feats would Spell Sniper pair best with? Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. They are a finesse weapon withreach. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips.
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