( First off, lets just be clear here he does hurt early and late game, but so do you. PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. Focussing the Geb will not accomplish much, cause thats what the Geb wants. . This Build will grant the auto damage you could never imagine,you could hit up 180! [notes] => His Silence Counters Your Second and 3 Ability SMITEFire is the place to find the perfect build guide to take your game to the next level. You can support us ad-free for less than $1 a month! Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. 1. The initial countdown will not start until you leave the fountain. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. Can only trigger once per enemy per ability. [god_id] => 26 [notes] => His Wrap Can Counter your Second ability passive Please keep this in mind while reading. [display_name] => Kuzenbo [god] => Array Jormungandr & Gilded Arrow Buff! Please consider supporting us by whitelisting us in your ad blocker! Want to support SmiteFire with an ad-free experience? She can't proc your passive, but she may not have to. [god_id] => 5 Smite is an online battleground between mythical gods. [god] => Array ) Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. If you two are alone in lane, you might be able to win a boxing match. 1. [scoreVal] => 3 ) Array ) ( Array [url] => cthulhu You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. Array Today we will be playing the new character Jormungandr, with a full damage build! Provided you put in early aggression, he won't be a problem. This is a build from personal opinions and hope to receive your comments. Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. 1. Max 50 stacks. 1. Shard Relics can be upgraded to a new Relic once you reach Level 12. So, I suggest you should use Ymir damage (solo), support. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. - Jorm's 3 has a sonar effect in a fixed radius while he's underground. Your biggest advantage in this is full on immunity to his ult, which you should use to your advantage by blocking his trip to nippleheim whenever you can. This effect can only occur once every 90s. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Want to support SmiteFire with an ad-free experience? ( ( [url] => jormungandr ) [scoreVal] => 3 All myths and legends contain forewarnings of a great, singular catastrophe, when the stars fall from the sky and the very earth breaks apart into nothingness. !Team Web Site: https://GarzaGaming.comGGC Video Library: https://www.y. ) [scoreVal] => 2 Can be upgraded at level 20. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Stacks provide 1 physical and magical protection. [scoreVal] => 4 [god] => Array Can be upgraded at level 20. Please consider supporting us by whitelisting us in your ad blocker! He won't kill you but he will make your life hell in lane. Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. [god_id] => 110 1. [url] => ganesha My player name is Oercane, I'm a casual Smite player who plays support almost exclusively. The Solution I think Jormungandr needs more versatility in his kit. ) There isn't much to the mirror match, if you play better, you will win. Heimdallr can, and probably will hurt you with his auto's. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Subsequent hits on the same target do half the bonus damage for the next 3s. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. Please keep this in mind while reading. [scoreVal] => 4 SMITEFire is the place to find the perfect build guide to take your game to the next level. Counters gods like Xing Tian. ) Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. This effect lasts for 7s and can only occur once every 15s. First off, lets just be clear here he does hurt early and late game, but so do you. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. ) PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. Copyright 2019 SMITEFire | All Rights Reserved. On Conquest, damage Jorm and a warrior on duos can be a terrible threat if you both know what you're doing and you communicate (which is why I suggest duo queueing). You definitely out damage him, and I would say that your wave clear is superior. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. Try an apply as much damage to the enemies mages, assassin, and adc before your team goes in for the kill. If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). Today we played as Jormungandr and built him. If ***ba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). Smite characters that will push you straight toward triumph include Freya, Arachne, Nemesis, Amaterasu, Cupid, Ratatoskr, Bakasura, Heimdallr, and Jing Wei. All rights reserved. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. ( He wants to be up in people's faces and constantly poking and harassing them, and locking them down for your ADCs/ Mages to finish off the kills. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. [notes] => Let me be clear, this is Herc support. Cooldown - 150s. ( It's good for pen and attack speed. 1. Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. ( I want to receive promotions from our partners. This guide has not yet been updated for the current season. Basic Attack Damage: 38 (+ 1.5) + 20% of Magical Power Progression: 1/1/1x damage and swing time. Tap each threat level to view Jormungandrs threats. Jormungandr. That being said, experiment with him and see how you like to play him- warrior or full damage. If she's paired with someone like Xing Tian, you will die. a lot. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Yemoja really can't compete with the damage you can put out if you play him right. PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities as Physical Damage. [scoreVal] => 3 He's obnoxious and you really can't do anything to pressure him. This can only occur once every 45 seconds. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Smite is an online battleground between mythical gods. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. ( [display_name] => Cerberus [display_name] => Izanami This relic has 2 charges. AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. Though I probably didn't need to tell you that. [url] => bacchus You can use this as a quick ward when checking Gold Fury or Fire giant, or just to mess with Loki's or Ao Kuang's. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. [god_id] => 6 You can see the most recently updated guides on the browse guides page. [god] => Array If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. Shard Relics can be upgraded to a new Relic once you reach Level 12. [url] => ares [god] => Array If you like Jormungandr tank, you can refer this way. His bugle blast with proc your passive if he's right next to you. You can see the most recently updated guides on the browse guides page. Browse Jormungandr pro builds, top builds and guides. [god] => Array But if you love Jorm, and just want to have a bit of fun, go for it. Join the leading SMITE community.Create and share God Guides and Builds. Dazed is a debuff on Jormungandr that is a fading, non-cleansable slow and increases the damage he takes for the duration. [god] => Array Funnily enough, Ares really is the best and the worst matchup simultaneously. If you want, there is crit below. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Subsequent hits on the same target do half the bonus damage for the next 3s. This can only occur once every 45 seconds. ) But to top it all off, her ice slick thingy procs Jorm's passive. [god] => Array [god_id] => 32 #smite #jormungandr #gameplay This Build Will Get You BANNED in SEASON 8 SMITE! Smite God: Jormungandr Build Guide Discussion 2 More Guides Tap an item or ability icon for detailed info Jormungandr Build Start (Against Physical) Warrior's Blessing Imperial Helmet Healing Potion 2 Multi Potion 2 Teleport Fragment Start (safe) Warrior's Blessing Chalice of Healing Healing Potion Teleport Fragment Core Build Dynasty Plate Helm [url] => anhur This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. Please consider supporting us by whitelisting us in your ad blocker! AURA - Enemy gods within 55 units have their healing reduced by 20%. This guide has not yet been updated for the current season. This consumable heals 125 Health and 75 Mana over 25 seconds. [display_name] => Cabrakan Patch 6.3 by Karmas Greed - 4 years ago. Extra damage after the first instance is halved. Required fields are marked *. Ult to escape/ regroup with teammates in need. Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. First off, Skadi just hurts. [display_name] => Terra Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. Cloak -> Cloak of Concentration -> Mantle of Discord. ( Their Attack Speed is reduced by 25% for the duration. As he can put out some CRAZY damage numbers, especially with a bruiser build. ) I've done this, it's fun as hell. [god] => Array This can happen when a God is new or there is a new patch. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). [display_name] => Jormungandr Most of the time the combo doesn't hurt and you are a giant meaty hitbox for the enemy team to chase and kill for the next 15 seconds. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. This effect can only occur once every 10s. Array This field damages and slows Enemies inside of it every second. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. Jorm is not a traditional "Help the Team" support. You definitely out damage him, and I would say that your wave clear is superior. WE FINALLY FOUND THE BUILD TO MAKE JORM OP - Smite Jormungandr Solo (S9 GM Ranked) 40,696 views Mar 22, 2022 575 Dislike Share SoloOrTroll 5.15K subscribers Array While Empowered, Jormungandrs basic attack fires at its fastest rate. Jormungandr build Solo If you like Jormungandr Solo, you can refer this way. [notes] => If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. [display_name] => Artio ) [url] => xing-tian [url] => yemoja ) [url] => sobek After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. This is a build from personal opinions and hope to receive your comments. 1. Cooldown - 110s. This author would like to receive feedback. ) ) Or you could play Cabra, he works better for this and is just as fun. 1. If you kill an enemy god you gain 3 stacks and 21 gold immediately. ) This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. 1, His Silence Counters Your Second and 3 Ability, Array Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). ) Great ganking and surprises with high damage quick escape. As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 2 Protections in an Aura that corresponds with the damage type of the target. [url] => apollo Stacks provide 1 Physical and Magical Protection. ( Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30. [notes] => She's abnoxious, but she won't kill you alone. Strong and Fast Basic attack damage. If the target has over 2000 Health, your ability bonus damage scales up. Taking damage from Enemy gods breaks Stealth. ( The issue here is that he provides a lot of support to his team, more than you. This cannot exceed 35% of your Max HP. This shield lasts 6s. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. ) ( PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. You can build Chronos before Magus if you want extra cooldown early. Smite is an online battleground between mythical gods. Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. [url] => aphrodite [url] => fenrir Please consider supporting us by whitelisting us in your ad blocker! ) - Jorm's 2 allows his breath weapon to work at max ticks for longer if he's near one of his mist pools. [god_id] => 48 Your biggest advantage in this matchup, Ares can't ult you. Obnoxious CC. [scoreVal] => 1 This effect can only occur once every 8s. ) Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this. She will win any prolonged fight, so try and be aggressive. Essentially, this matchup will be won by whichever ADC is able to stay in lane. ( PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. ) Best build Jormungandr: Solo/Tank. PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. [display_name] => Athena Apocalypse. [url] => sylvanus Any Attack speed past base speeds up the recharge rate of Jormungandrs Basic Attack. ) PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.
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